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There is nothing that can't be modeled and textured in 3D. I may model your product, your house, your environment, your character, your animal or any fiction you want to see in digital reality. Preferably in Autodesk Maya but not essentially.
Integration of Assets into Realtime-Engines is an important skillpoint for the modern digital artist. There is a lot more to it than just drag'and'droping the asset into the game. It needs deep knowledge in workflow-definition, testing, performance profiling and asset-organization if you want to have a clean and functional application at the end.
I develop simple apps or prototypes for Mobile, PC or HTC Vive. If you want to take a first look into the capabilities of interactive design for your brand or product, this is your way in.
If there is something visually to explain then you need a sketch. If there is some story tell then you need a storyboard.
Virtual Reality is the biggest variable in the media-industry. Only a Hype? Just a trending topic? I show you that VR has more to it than meets the eye. You want to amaze people, make people aware of your sensible topic, bring them something closer? There is no better medium than VR for that.
Each and every project has its peculiar goals and needs. Artists and Directors want to work as freely as possible in this world of technical hurdles. I can help build up your pipeline, your project structure and help solve problems and issues for your movie, game or other project you want to realize.
My name is Ansgar Messmer, I'm a professional Game Artist who finds interest in almost every aspect of Creative Work.
My goal is to create projects in a motivated team which make myself proud and to expand my skills as an artist.
I live and work from Dusseldorf, Germany. But it always drives me out into the world, I eat and cook a lot and pay attention to a balanced
Work-Life Balance Nerd.
In these 5 years my team and I sucessfully finished over a dozen finished projects. There is a lot more to say but I don't know what. So I will just fill this shit up. Happy new fuckin year.
My first experience as an artist in the gaming industry. In my intern at the well-known german Game-Developer Deck13. I worked there as an Environment Modeler and for some weeks I worked on Matte Paintings.
I graduated as a Bachelor of Arts with a grade of 1.7. The study was very practical structured with semester projects and included all areas of media production. I focused my work on computer animation and interactive content.
For an AR-Projection I programmed procedures, created effects, animations and materials. The realtime 3d-character was projected live onto the Live-Take of the health-tv-show 'Rundum Gesund'.I especially worked with Unity's Timeline, Shader Graph & VFX-Graph.
#AR #Unity #VFX #Animation #Asset-Integration
For this 3d-animated full feature film, I worked as a cg-supervisor and 3D artist. I was responsible for the entire CG-Pipeline (except Post-Production).
#Modeling #UV #Workflow #Produktion #V-Ray #Maya
I developed a VR-application on-site for the HTC Vive. I was assigned for its visual presentation, as well as the software-development and its concept.
#VR #Software-Development #Materials #Unity
I modeled and textured detailed, realistic 3D vehicles for real-time simulators.
#Modeling #Texturing #UV-Mapping #Realtime #Sim
Caecilienstreet 9, 40597 Dusseldorf, Germany
+(49) 176 996 430 78