United Soft Media Verlag GmbH
Independent Arts Software GmbH
Point & Click Adventure / Hidden Object Game
Frühes Concept Art, um zu zeigen, dass wir den Stil der Cover und Comic-Bücher einhalten können.
|
Job Position:
- Lead Artist
Platform:
- Nintendo 3DS
- iOS
- PC Standalone
Production Tasks:
- 2.5D-backgrounds: Sketching, painting, modeling & texturing
- Charaktersketches & paint based on Official Styleguides
- Content Integration: Nintendoware & Unity
Managing Tasks:
- Make sure that all artists stay true to the style
- Connection between programming, game design & art
- Creation of 6 short ingame-2D-cinematic
The painted textures helped to maintain the style and the 3D meshes gave the scene a visual depth needed for the 3D feature of the Nintendo 3DS. |
I created the textures and geometry as well as the integration into Unity & several object-animation |
We used the parallax effect with strong depths in the image and wide environments. This made the 3D feature of Nintendo 3DS stand out better. |
2.5D-modeling, texturing & content integration in Unity 3D |
Here I integrated & animated the background, which was painted by Sebastian Watzlawek. |
2.5D-modeling, texturing & content integration in Unity 3D |
Here I integrated & animated the background, which was painted by Sebastian Watzlawek. |
2.5D-modeling, texturing & content integration in Unity 3D |