Julius Fröbus GmbH
Virtual Reality Application
Job Position:
- Freelance Lead Unity Developer
- VR: HTC Vive
- iOS (no VR, only Sketchfab-like App)
- Graphical overhaul of photogammetrical Art-Objects (1 Mio. Polygons, 4k-Textures in Physically Based Rendering)
- Concept Design
- UI-Animation & 3D-UI-Design
- Programming of all features in Unity C#, f.e. UI, Tools (VR-loupe, VR-Gallery, materialswitch, scene-choice)
- Loading system for more Art-objects
- Performance Profiling, Testing, Bugfixing & Polishing
Organisationsarbeiten:
- Independent on-site work
- Presentation of the application for clients
- Concept collusion with Fröbus & UI interface collaboration
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The art object is a 1-to-1 replication and has been digitized through a complex process.
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Different tools support the representation and contemplation of the art object.
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The magnifying glass allows objects to be viewed in great detail. |
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In different room environments, the art objects can be evaluated in new lighting conditions. |
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The digital representation of the Madonna opens up new perspectives. |
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A 60-centimeter-high art object can be viewed more easily when it is 60 meters high. |